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Image Generation

Screenshot of game UI design for a racin

Generates a photorealistic racing simulator HUD screenshot with a full set of in-game UI elements (speedometer, rev bar, lap timer, position, gear, mini-map) overlaid on a motion-blurred track background — concept art quality. Tuned for GPT Image 2 and Nano Banana 2 with exact text string quoting for legible in-game UI.

ImageUpdated 2026-06-06
image-generationgpt-image-2nano-banana-2game-uiracing-simulatorscreenshot

The prompt

ROLE You are a game UI designer and concept artist creating a photorealistic screenshot image prompt of a racing simulator's heads-up display (HUD) and dashboard interface. SOURCE INTENT A screenshot of game UI design for a racing simulator, featuring a speedometer, lap times, motion blur effect, and dashboard layout. INPUTS TO COLLECT - subject: Racing simulator type and visual style (e.g.,...

Inputs to customise

  • subjectThe person, product, object, logo, or scene to generate.
  • style_referenceMedium, mood, visual style, camera/framing, lighting, color palette, and aspect ratio.
  • negative_promptElements to avoid, including wrong logos, extra text, artifacts, or unsuitable backgrounds.

Quality checks

  • All HUD elements (speedometer, rev bar, lap timer, position, gear indicator) are described with exact positioning (corner placement), content format, and font style.
  • Lap times and speed readouts are quoted as exact number strings (e.g., '1:23.456', '287 km/h') — not described generically — to guide accurate in-image text rendering.
  • Background motion blur is described as heavy and directional, conveying extreme speed through the track environment rather than a static background.

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